博客
关于我
强烈建议你试试无所不能的chatGPT,快点击我
Cross-Platform Development in C++: Building Mac OS X, Linux, and Windows Applications
阅读量:4231 次
发布时间:2019-05-26

本文共 2651 字,大约阅读时间需要 8 分钟。

版权声明:原创作品,允许转载,转载时请务必以超链接形式标明文章原始出版、作者信息和本声明。否则将追究法律责任。 - topmvp

Cross-Platform Development in C++ is the definitive guide to developing portable C/C++ application code that will run natively on Windows, Macintosh, and Linux/Unix platforms without compromising functionality, usability, or quality.

Long-time Mozilla and Netscape developer Syd Logan systematically addresses all the technical and management challenges associated with software portability from planning and design through coding, testing, and deployment. Drawing on his extensive experience with cross-platform development, Logan thoroughly covers issues ranging from the use of native APIs to the latest strategies for portable GUI development. Along the way, he demonstrates how to achieve feature parity while avoiding the problems inherent to traditional cross-platform development approaches.

This book will be an indispensable resource for every software professional and technical manager who is building new cross-platform software, porting existing C/C++ software, or planning software that may someday require cross-platform support.

Build Cross-Platform Applications without Compromise

Throughout the book, Logan illuminates his techniques with realistic scenarios and extensive, downloadable code examples, including a complete cross-platform GUI toolkit based on Mozillas XUL that you can download, modify, and learn from. Coverage includes

*Policies and procedures used by Netscape, enabling them to ship Web browsers to millions of users on Windows, Mac OS, and Linux
*Delivering functionality and interfaces that are consistent on all platforms
*Understanding key similarities and differences among leading platform-specific GUI APIs, including Win32/.NET, Cocoa, and Gtk+
*Determining when and when not to use native IDEs and how to limit their impact on portability
*Leveraging standards-based APIs, including POSIX and STL
*Avoiding hidden portability pitfalls associated with floating point, char types, data serialization, and types in C++
*Utilizing platform abstraction libraries such as the Netscape Portable Runtime (NSPR)
*Establishing an effective cross-platform bug reporting and tracking system
*Creating builds for multiple platforms and detecting build failures across platforms when they occur
*Understanding the native runtime environment and its impact on installation
*Utilizing wxWidgets to create multi-platform GUI applications from a single code base *Thoroughly testing application portability
*Understanding cross-platform GUI toolkit design with Trixul
http://rapidshare.com/files/83522721/032124642X.zip
http://depositfiles.com/files/3067255
你可能感兴趣的文章
Python笔记:lambda表达式
查看>>
Python笔记:input
查看>>
Python笔记:错误和异常和访问错误消息
查看>>
Python笔记:对文件的读写操作
查看>>
Python笔记:详解使用Python列表创建ndarray
查看>>
Python笔记:详解使用内置函数创建ndarray
查看>>
Typescript 中的函数应用
查看>>
Typescript 中的类的应用
查看>>
Python笔记:NumPy中的布尔型索引使用举例
查看>>
Python笔记:NumPy 中的集合运算举例: 查找共同元素,差异元素和共有元素
查看>>
Python笔记:访问或修改 Pandas Series 中的元素以及相关运算
查看>>
Python笔记:Pandas DataFrames 的使用
查看>>
Python笔记:在Pandas中处理NaN值
查看>>
Python笔记:Pandas DataFrame 加载数据的方式
查看>>
Python笔记:初识Matplotlib和Seaborn
查看>>
Typescript 中的接口的实现
查看>>
Typescript中的泛型的使用
查看>>
Fix pymysql.err.OperationalError 2003 on Mac
查看>>
Java内部类以及类的加载顺序(一)
查看>>
JavaScript中使用offset时遇到的bug
查看>>